A downloadable tool for Windows

Link merges your separate 2D texture maps into a single packed texture, ready for your engine.

Feed it your maps and Link consolidates the AO, roughness, metallic and alpha channels into one packed file — the standard way to save texture memory and draw calls in real-time engines. No command line, no setup.

What it does

  • Packs AO, roughness, metallic and alpha into one texture
  • Cuts down on texture samples for real-time engines
  • Simple channel packing, no command line, no configuration
  • Portable build available (nothing to install)

More free tools

Link is one of several free tools from 6 Finger Games / BlastPlugins. Find the rest at https://blastplugins.com/freesoft

Made by a solo developer — feedback and bug reports welcome.

Download

Download
Link — Windows Installer (.exe)
External
Download
Link — Windows Portable (.zip)
External

Install instructions

Portable: unzip and run. Installer: run the .exe and follow the prompts.

Give Link your texture maps, and it writes out one packed texture. That is the whole workflow.

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